![]() As a self professed huge Metal Gear Solid fan (seriously guys I have every game, as well as put over 500 hours into each) I must say that I was massively excited for this game. ![]() Critics scores are high yet user scores are low. Critics scores are high yet user This game has been receiving quite a bit of hate for the lack of story and the massive change in gameplay. There are plenty aboutMetal Gear Solid 5svision that wasn’t making it into the game that fans would have absolutely loved to see, and I sure that it has joined that ever-growing list.This game has been receiving quite a bit of hate for the lack of story and the massive change in gameplay. Kojima told me that the idea was ultimately forgotten because of an error in the general structure of the game. This showed the concept art of these early ideas for Chico, who would have a dense face and a much more grizzled look, wearing a crimson cloak and even equipped with weapons. This has, of course, also been revealed in Metal Gear Solid 5sofficial art book. ![]() In a recent episode of the Brain Structure Podcast (via Reddit), Kojima said the same thing she said that when In the Phantom Pain, Chico would have been obsessed with killing, and that his character would have been similar to Nikita Chevotarevich in The Deer Hunter, as seen by Christopher Walken. Because in The Phantom Pain, he died when Mother Base fell in love with the game, and had an early script would have seen him re-in-reward and in a very different role. Of course, some ideas were removed not because of restrictions, but because creative decisions, and Kojima recently shed more light on one of those.Ĭhico was a character known for his work inMetal Gear Solid: Peace Walker before appearing inMetal Gear Solid 5: Ground Zeroes. It’s hard for anyone to realize thatMetal Gear Solid 5 turned out to be a very different game from Hideo Kojima’s, with a complicated development cycle that sprang into a very rough theme, resulting in a lack of imagination in both story and gameplay. ![]()
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